Unit 1 · 1.5 — Vectors and Motion in Two Dimensions
21 learning items · ~2.4% exam weight (unit share)
Everything to learn here
- Concept: In two-dimensional projectile motion, horizontal and vertical motions are completely independent of one another
- Concept: Time is the only scalar variable that links the horizontal and vertical kinematic equations in two-dimensional motion
- Concept: For ideal projectiles, horizontal velocity remains constant (ax = 0) while vertical acceleration is uniform downward (ay = -g)
- Concept: The vertical velocity of a projectile is exactly zero at the apex of its trajectory, but its vertical acceleration remains constant downward
- Concept: The path of a projectile without air resistance is a parabola
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- Vocabulary: Projectile — An object launched into the air that is subject only to the downward force of gravity
- Vocabulary: Trajectory — The parabolic path followed by a projectile in two-dimensional motion
- Skill: Mathematical Routines — Decomposing an initial angled velocity vector into orthogonal x and y components to solve for the maximum height
- Skill: Experimental Design — Designing a lab to relate launch velocity to horizontal range or height, identifying independent and dependent variables
- Skill: Common Error Avoidance — Never plug a horizontal distance into a kinematic equation containing a vertical acceleration
- Concept: Any vector can be mathematically modeled as the resultant of two perpendicular components, and resolved into components using trigonometric functions relative to a chosen coordinate system
- Vocabulary: Vector Component — One of two perpendicular pieces of a vector, found using the sine and cosine of the angle it makes with an axis; the components' resultant reconstructs the original vector
- Concept: Projectile motion is a special case of two-dimensional motion in which acceleration is zero in one dimension and constant and nonzero in the other
- Skill: Analyze two-dimensional motion by resolving the object's path into independent horizontal and vertical kinematic components.
- Skill: Resolve vectors using sin(theta) = opposite/hypotenuse, cos(theta) = adjacent/hypotenuse, and a^2 + b^2 = c^2 to find components or magnitudes.
- Vocabulary: Vocabulary: Projectile Motion — A type of 2D motion with zero acceleration in one direction and constant acceleration in the perpendicular direction.
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